Wednesday, February 20, 2019
Forbidden Island Reflection Paper
Background discipline Forbidden Island is a visually stunning cooperative board crippled. Instead of benignant by competing with separate scarperers like most seconds, e actuallyone must work unneurotic to win the game. At the scratch line Of the term, the class was divided into several low-pitched-sized self-management squads that would be responsible to learn how to play Forbidden Island together under b enactline supervision. Because this is the ag stem that we will work together on different projects passim the term, we submit introduced ourselves to separately other, UT we had very limited knowledge approximately each other.This would be considered as our first stage of Dustmans stages of group education forming. There are six members in my group. I will inspect them by J, B, O, P and K. Based on first impression and very little knowledge to the highest degree their background, before the game, I had the following knowledge about the group members J and B b oth are Asians, that growing up in Canada. I thought they were rational and emphatic because they are from JDK/MBA program, and law students are generally considered to have toweringer level of conscientiousness and emotional debility.P seemed very easy-going and conformable, because she never showed any expostulation during our introductory conversations. O was comparably quiet during our first meeting, so I make the assumption that she was more introverted. K recently came from India, according to my past discover with my Indian coworkers, who were generally strong-willed, hardworking and assertive therefore, I presumed that K would have the same characteristics. Throughout our interactions during the game, would gradually realize that have made several(prenominal) typical perception errors, which will be discussed later.None of our team members have vie Forbidden Island game before, so our knowledge about the game is blotto to zero. At the beginning of the Forbidden Isla nd game session, teams were assigned to breakout rooms, which were small and closed rooms, giving us a prison feeling. Analysis of team behavior For the three-hour session, we only played two rounds. Overall, the game experience with the team was quite pleasant. At the beginning, we spent a few min to throttle a refinement and discuss the strategy.We agreed without raising any objection that our closing is to win the game cooperatively, because we hared the common belief that self-managed teams that demonstrate high group cohesiveness and collective efficacy are more probable to success mounty achieve goals and accomplishments. With a common end goal in sight, we strategically started with ensuring we understand the rules. J had watched some Youth videos about how to play the game thus she had a better understanding about rules. J took the leadership role to explain the rules.J made us grasped the main melodic theme of the rules however, since majority of us grew up in differen t countries with different tillage background, we were instantly confused with some flesh out of the rules. After struggling with the details for about ten minutes, proposed to play a strain round at novice level first. Everyone admitted that we would understand the rule more easily with active experience. J continued her leadership role to direct the play at the beginning the somebody pseuds permitted this guidance.However, as everyone feels more comfortable with the game and individual role, J easily surrendered the leader role in favor of the group dynamic of mutually shared cooperation among all. Meanwhile, team members participation level was increased. With a better understanding of the each roles strengths and weakness, every player attempted to hire their strengths and avoid their weakness in their moves. For each round, the player of the round would withdraw for an open discussion about the move he/she should take, and thence the player would explain his/her decision on moves and ask the rest of the team for agreement.For me, much(prenominal) effective communication ensured that every move we made was towards the same direction. It was expenditure mentioning that B firstly travel byd in this manner when professor Karamazov presented in the room, and then everyone else followed his method automatically. As far as am concerned, although Professor Karamazov did non make any verbal comments during her presence, we all felt her power as a professor as she put her hand at the back, this gesture, to me, indicated her position of leadership, and we therefore inclined to impress her as students as a result, we started to communicate in a more formal way.Moreover, it was intriguing to see how rise the team members played when someone deficiencyed retention. The conversation took on an impart of empathy for someone who could be taken off the board and everyone spoke on how best to save said player. It was with a shout of jubilation when everyone showed each individual player how to move toward the helicopter pad in order to fly off the island. The game was won and smiles and pats on the back were shared. The test round went over very smoothly. I did not sense much of disputation among us, rather we were very cooperative and agreeable.Notwithstanding, we enjoyed more healthy aspiration in the second round and we played the amen more strategically. We increased the bar level to Elite for the second round. We started with examining our roles strengths and the overall situation before making any moves. Although we followed the same effective communication method we used in the first round I sensed more healthy competition during the discussion. Instead of being agreeable, each of the players competed for their ideas during the discussion.Surprisingly, O and J were the most actively participated in the debate for the best move, since I thought they were introverted and agreeable before. Due to some long abate during the game, the second round took about an hour to finish. If we examine our team success through effectiveness approach, we achieved the goal by winning the game at the end on the other hand, if we examine the teams success through effectiveness, then suppose we failed to achieve the goal since the game was designed for thirty minutes for each round, we spent the dual time to win.Time as a resource was not utilized. Our team does not really have a leader, we all equally share the responsibly in coordination however, no one managed to see the overall picture at the end, n this case is we were running overtime. Takeaways Forbidden Island is a well-designed cooperative game that is exciting and tense even when played at the novice level. spell the game is simple there is a strategic aspect that keeps it interesting. From this game session, I was able to put some organizational behavior theories into application.I see our team experienced Dustmans stages of group development. We started from f orming stage, where the individuals behavior is driven by a desire to be accepted by the others, and avoid controversy or conflict. consequently we next enter terming stage, in which different ideas compete for consideration. Then we came up with one goal and came to a mutual plan for the team at morning stage. Next, we reach the performing stage, where were capable of functioning as a unit as we find ways to get the crease done smoothly and effectively without inappropriate conflict or need for external supervision.Overall, I would evaluate the functionality of our team as above average. even though, clearly there some improvement opportunities lies in increasing team performance efficiency our team had a high level of coaction and some lately competition to enlighten some innovative ideas. team members soulfulnessalities played an important role in how we enhanced our collaboration. At the beginning I made some typical perception errors, such as stereotypes, selective percepti on, self-fulfilling prophecy etc.J from JDK/MBA program turned out to be full of emotion, and K from India, instead of have strong opinions, is the most agreeable person on the team, and O is not introverted at all, according to Myers-Briggs eccentric Indicator, she would be .NET P type, who is innovative and entrepreneurial. Some important implications for my future repressions course obtained from this game play were, first of all, the real-life manifestations of five different stages of team development.
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